How to run a local toontown private server
![how to run a local toontown private server how to run a local toontown private server](https://rainbowrosegames.files.wordpress.com/2018/11/ttr-screenshot-sat-sep-15-14-36-16-2018-9547.jpg)
- How to run a local toontown private server windows 10#
- How to run a local toontown private server code#
These are needed for the main extraction of the game data. So far I have maintained ports for archivers/hlextract and games/hllib. Disney is probably more worried about Fortnite than TTR, even if the former carries no Disney IP. TTR is technically in a legal gray area, but since Disney is more focused on movies and Disney+ than gaming nowadays (even the former CEO admits), they haven't bothered taken TTR offline, especially since unlike Club Penguin, Toontown servers remained SFW. There are other servers, but Toontown is inherently centralized when compared to say Minecraft, so everyone uses the most two popular servers (TTR and some using "Corporate Clash", which isn't exactly 1:1).
How to run a local toontown private server code#
Toontown Rewritten is a fan-made revival of Disney's Toontown Online and technically a "private server", but based off a clean-room implementation on the client and server (as opposed to leaked code a la METIN2) only copying the artwork and using the same game engine as the original Toontown (Panda3D).
![how to run a local toontown private server how to run a local toontown private server](https://i0.wp.com/www.andreavahl.com/wp-content/uploads/2015/03/Meetup.png)
TTR Linux even could work (at least back in November) under the Linuxulator with Ubuntu (with some bugs), but I haven't gotten it to work with Nvidia, only Intel. In the past, TTR ran poorly and for a while not at all, but that was then and this is now.
How to run a local toontown private server windows 10#
It's very playable, but (unsurprisingly) framerates a tiny bit worse than Windows 10 on the same system (but works even on an old Intel iGPU). Not Half-Life (and definitely not METIN2), but I have gotten Toontown Rewritten working on FreeBSD via Wine ( i386-wine-devel), but you have to run Wine as root (insecure, but that's the only way it will work sadly). As I said before, all these are mirrored separately by other people, so why can't I just happen to mirror them all in one place.
![how to run a local toontown private server how to run a local toontown private server](https://cdn.toontownrewritten.com/news-site/img/15-1-20_weregoingonstrike.jpg)
I happen to just be mirroring on my GitHub, quite innocently, that steam cache from 2003, a personal 3D engine fork called xash3d and the public Half-Life SDKs for people to read through. Its not like they can turn around and ask us all for the disks back and to delete the files. This is partially an experiment to see if a DMCA takedown will happen. A quick scan through the legal text on the installer also doesn't exclude redistribution either. Valve were more than happy to share it to get people hooked. It is to populate the Steam cache for those with weak internet back in the early 2000's. Is there a reason why File Planet or a random ftp such as this can redistribute it and not me / GitHub? If I recall at lan events, i.e i21 back then we were handed disks with these files on and it was shared on usb sticks too.